INKTOBER - 2018

General / 19 October 2018

Here are my 'inktober's' so far and I'll be updating them until the end of the month.

I've pretty much followed the Prompt list (which I have tended not to do in previous years) though often my interpretation is very vague it is a cool way to approach it nonetheless. Also, unlike in previous years, I have started to do little thumbnails of my idea before I begin the actual drawing. This has been a much better approach as I don't need to think as much whilst drawing which has been allowing me to get these done in under an hour and this is much needed time saved.

I have also been recording the process and sharing these to my IG stories on that given day so check them out here if it has not expired already.
www.instagram.com/dhandatron/

here are the posts...


31) Slice


30) Jolt

29) Double


28) Gift

26) Stretch, 27) Thunder

25) Prickly

24) Chop


23) Muddy

22) Expensive

21) Drain

20) Breakable

18,19) Bottle, Scorched

15,16,17) Weak, Angular, Swollen

14) Clock

13) Guarded

12) Whale

11) Cruel

10) FLowing

9) Precious


8) Star
7) Exhausted
6) Drool
5) Chicken
4) Spell
3) Scorched
2) Tranquil

1) Poisonous



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Sketch-a-roos

General / 23 May 2018

Just some sketches during lunch breaks and downtime over the last few months. I've been trying to focus more on form and draftsmanship.






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Sketchbash.1

General / 05 March 2018

Over the past few weeks I had began doodling to improve my visual language for spaceships/hard surface stuff. Eventually I ended up scanning them and then furthered them digitally. Not content with that I remembered a talk Thomas Scholes gave at IW16 where he essentially had pieces of sketches and then bashed them together in a very sophisticated way. So I figured I will give it a go also. I plonked the pieces together and came up with a fictional Industrial Space Company and see what variety of vehicles I could create. I must admit I could have gone further with this as it is such a great technique that lets you focus on just the idea. I will be making more of these for sure.

Be sure to check out Thomas Scholes whose process is far more elegant and cooler than mine. https://www.artstation.com/artwork/gXoAK



These were the initial sketches done with pen and marker before scanning it in.



The resulting 'bashed' pieces in the guise of Industrial Space Vehicles in order of size.

The beauty of this is the unexpected results you would not get otherwise and this makes you put meaning into these irregular forms which can further the design process- for example, a cluster of shapes could double as armor, a reactor for long distance propulsion or just a straight up- thingy-ma-jig.  Sometimes it looks too odd and in this case it did but this can easily be remedied with a paint-over or having a repeated themes over varied designed. Which is something I did here: this is fitting as these vehicles are for differing purposes but a made by the same company so that Identity still carries. Looking back I was clearly influenced by CAT and JCB machines.

Here's is a closeup of the fleet- the roughness shows clearly  when close-up... which I kind of like. 

Ships and other space stuff docks here and is fixed up.

3 person capacity and its sole purpose is to get food/supplies life support stuff to other ships. 

Cleans up polluted waste or air in bio domes on other worlds. 

This 'earth mover' has 'flexi-tracks' that can traverse most terrains and change form when needed. 

Freighter: Just lugs megatons of stuff across the system...mainly rubber ducks. 

When things break down you need this guy. When things get in the way you need this guy too. 

For those older generation vehicles that still run on perishable fuel - this ship has you covered... unless it runs out of fuel itself.

There you have it.

I will likely spend the rest of the year build a library of shapes to use in producing concepts. I will stick with vehicular stuff for now, though, you can easily see how these same shapes could be turned into weapons or props too. Let's see how it goes and I will happily let it grow into other stuff.  


Cheers
Aaron

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This my blog yo! - re-doing old pieces.

General / 26 December 2017
Hello, I’m excited that blogging is now a feature of Artstation and since its release I have been thinking how I can use this to improve my work. 

So I will be mainly using the blog for applying my current skill set to reworking old pieces. 

The first one,  I will be reworking will be an old Artstation Challenge - The Journey. 

I really struggled with this challenge, especially just completing it. Just a bunch of procrastination combined with a potent dose of insecurity.  I felt I had a good idea, but it never showed through to the final image. I entered the 2D Transport Category and in the end it looked more like a key frame - rather than a showcase of the Vehicle I had come up with. 

You can check out the work I did for it here: 

https://www.artstation.com/contests/the-journey/challenges/6

This (^) was the final image,  the ball is actually the size of a multi-storey building and is inhabited by peeps whose existence mimics that of how Bees operate. I came up with an elaborate reason as to why they exist,  but I won’t bore you with that .

This is all about seeing how much I have learned since this and to see if I can make a ‘success’ of the image. I was really dissapointed with how the idea is not sold at all in the final image, and the sense of scale does not work - so this is a chance to put this right.  Around this time I rarely used any 3D and now I use a ton of it. So I think I can do this justice... let's see.

I have no time frame in mind so I guess this will be a little hobbyist thingy.

Enjoy.

A






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